Several people have commented on my scarceness over the last couple of months. I missed China GDC this year and also worked straight through G-Star—thus missing a lot of the conference circuit this year! Anyways, several people have touched base to figure out what I’m up to, so I thought it was about to time to put an update on the ol’ website.
I’ve joined forces with the boys over at Balanced Worlds to create a top-secret gaming project for a world-class, USA-based global publisher. The stakeholders of the company, Christopher Pfeiffer, Maxim Garber, John Wu, and myself are now working in stealth with our team of rockstars to bring quality games to you, for free.
Each one of us is using our own super-power to bring to you this top-of-the-line, triple-A quality, F2P game from the snowy capital of the Middle Kingdom, Beijing.
The line up on the four of us:
Directing our Creative Team is Christopher Pfeiffer, formerly Director of Gameplay at Insomniac Studios. Chris has 15+ years plus of experience in the gaming industry and has worked on titles such as the Descent, Red Faction, Ratchet and Clank, and Resistance: Fall of Man series, among others.
Spearheading all of our technology, including Balanced Worlds’ proprietary game framework, scalable backend, and tools chain known as the Equilibrium Engine, is Maxim Garber. Formerly the Lead Programmer at Insomniac Games, he has also worked on world-class titles such as the Ratchet and Clank series, Resistance: Fall of Man, Spy Hunter 2, and NHL FaceOff.
John Wu is currently using his award-winning art direction expertise to create the incredibly vivid world and characters that drive the story of our game. John has worked on big-budget AAA titles such as: The God of War series, fl0wer, fl0w, Fat Princess, Little Big Planet, Calling All Cars!, Warhawk Omega Dawn, Resistance: Fall of Man, the Ratchet and Clank series, and many others.
And then, of course, there’s me myself, Alexander Rivan Ronalds! With my expertise in the online free-to-play space through my work at café.com and Warrior Epic, I’ll be heading up all Production efforts for the entire company while wearing my Executive Producer hat. Since the ship of Warrior Epic, the last F2P MMO that I worked on back in May of 2009, I’ve worked on a couple of gaming projects under the auspices of my online gaming consulting company, Argine Consulting. Over the last year I’ve worked on games from all sides of the gaming industry, including IPhone games, Facebook games, and 3D games, and now I’m happy to make my return to triple-A games with my partners at Balanced Worlds.
Our team is also filling out very nicely, with all key members already working away here in Beijing. Without giving away too many details, we already have an extremely talented Lead Designer with 7 years of experience, who has worked on games such as the Age of the Empires series and the Halo series. We’ve also brought in a backend programmer with over 20 years of experience, who’s worked on classics such as the Ultima series and a Zynga veteran.
Anyways, stay tuned folks! More information and updates here as they come available.